Animation needs conversation – visually interpreting the movements of the lips, face, and tongue when sound is not available.
It also relies on information provided by the animator and knowledge of the language.
We support graphic compositors and animators that create avatars and frames. Our support removes the need for dubbed speech, ensuring that the placement of speech movements is correct so that you get a more accurate voice alignment with real-time speech. When verbalising words it usually happens when the mouth is not fully closing.
Phonemes will action the visemes and follow actioning of the mouth and then follow the letter.
At LipReader, we detect when the precise mouth and facial movements are not in line with each other, and ensure that the character speaks more naturally and smoothly.
or